/* Camera uses transforms. Native focus scrolling must not move this viewport. */
#viewport { overflow: clip; }
.pixel-preview-controls {
  position: absolute;
  bottom: 12px;
  left: 50%;
  transform: translateX(-50%);
  z-index: 60;
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 5px;
  width: max-content;
  max-width: calc(100% - 28px);
  padding: 7px;
  border: 1px solid #45616e;
  border-radius: 8px;
  background: #101d29ed;
  box-shadow: 0 3px 12px #0005;
}
.pixel-preview-controls button { min-height: 32px; padding: 5px 9px; font-size: 12px; }
.pixel-preview-controls [aria-pressed="true"] { border-color: #74d7b4; background: #244c49; color: #eafff3; }
#start-random-match, #matchmaking-status, #operation-timer { display: none !important; }
/* Keep route arrows underneath transparent characters instead of across faces. */
body.pixel-preview .unit-layer { z-index: 6; }
body.pixel-preview .unit-marker::before {
  inset: auto;
  left: 3px;
  bottom: 5px;
  width: 42px;
  height: 16px;
  border: 1px solid #ffffff88;
  border-radius: 50%;
  clip-path: none;
  opacity: .6;
  filter: none;
}
/* Draw the HP ring behind both sprites; keep their board positions unchanged. */
body.pixel-preview .unit-marker > .hex-hp-bar { opacity: .75; z-index: 2; }
body.pixel-preview .unit-marker .pixel-sprite {
  position: absolute;
  display: block;
  inset: auto;
  --pixel-left: -8px;
  left: var(--pixel-left);
  top: -5px;
  width: 48px;
  height: 48px;
  border: 0;
  border-radius: 0;
  clip-path: none;
  background-image: var(--pixel-image);
  background-size: 100% 100%;
  background-position: 0 0;
  background-repeat: no-repeat;
  image-rendering: pixelated;
  pointer-events: none;
  filter: drop-shadow(0 1px 0 #080d18);
  z-index: 3;
}
body.pixel-preview .unit-marker .pixel-companion { --pixel-left: 15px; left: var(--pixel-left); top: 1px; z-index: 4; }
body.pixel-preview .unit-marker--separated-sub .pixel-sprite,
body.pixel-preview .unit-marker:not(.pixel-has-companion) .pixel-sprite { --pixel-left: 0px; left: var(--pixel-left); }
.pixel-companion { display: none; }
body.pixel-preview .pixel-companion[hidden] { display: none; }
body.pixel-preview .unit-marker .pixel-sprite[data-pixel-character] {
  background-image: var(--pixel-idle-image);
  background-size: 500% 100%;
  animation: pixel-character-idle 1.18s steps(1, end) infinite;
  animation-delay: var(--pixel-idle-delay, 0s);
}
@keyframes pixel-character-idle {
  0% { background-position: 0% 0; }
  30.5085% { background-position: 25% 0; }
  45.7627% { background-position: 50% 0; }
  67.7966% { background-position: 75% 0; }
  77.9661% { background-position: 100% 0; }
}
body.pixel-idle-paused .pixel-sprite:not(.is-pixel-na),
body.is-processing .pixel-sprite:not(.is-pixel-na),
body.pixel-preview .unit-marker.is-main-recovering .pixel-sprite { animation-play-state: paused !important; }
body.pixel-preview .unit-marker .pixel-sprite.is-pixel-na[data-pixel-character] {
  width: 72px;
  left: calc(var(--pixel-left) - 12px);
  background-image: var(--pixel-na-image);
  animation: pixel-character-na var(--pixel-na-duration, 450ms) steps(1, end) 1 both;
  transform: scaleX(var(--pixel-na-flip, 1));
  transform-origin: var(--pixel-na-anchor, 36px 45.75px);
  z-index: 6;
}
@keyframes pixel-character-na {
  0% { background-position: 0% 0; }
  17.7778% { background-position: 25% 0; }
  35.5556% { background-position: 50% 0; }
  64.4444% { background-position: 75% 0; }
  82.2222%, 100% { background-position: 100% 0; }
}
body.pixel-preview .unit-marker.is-selected::before { opacity: 1; border-color: #ffeb8c; }
body.pixel-preview .unit-marker.is-main-recovering .pixel-sprite { filter: grayscale(1) brightness(.5); }
@media (prefers-reduced-motion: reduce) {
  body.pixel-preview .pixel-sprite { animation-play-state: paused; }
  body.pixel-preview .unit-marker .pixel-sprite.is-pixel-na[data-pixel-character] {
    animation: none;
    background-position: 50% 0;
  }
}
@media (max-width: 850px) {
  .pixel-preview-controls { bottom: 8px; gap: 3px; padding: 5px; }
  .pixel-preview-controls button { padding: 4px 7px; font-size: 11px; }
}

/* Mob artwork replaces only the visual portrait, not spawn/HP/vision data. */
.pixel-mob-layer { display: none; position: absolute; inset: 0; z-index: 5; pointer-events: none; }
body.pixel-preview.pixel-mobs-ready .pixel-mob-layer { display: block; }
body.pixel-preview.pixel-mobs-ready .tile.pixel-mob-active-tile { content: var(--pixel-mob-ground); }
.pixel-mob-sprite {
  display: block;
  position: absolute;
  width: 48px;
  height: 48px;
  background-image: var(--pixel-mob-image);
  background-size: 500% 100%;
  background-position: 0 0;
  background-repeat: no-repeat;
  image-rendering: pixelated;
  pointer-events: none;
  filter: drop-shadow(0 1px 0 #080d18);
  animation: pixel-mob-idle 1.5s steps(1, end) infinite;
  animation-delay: var(--pixel-mob-delay, 0s);
}
.pixel-mob-sprite[hidden], .pixel-mob-gallery[hidden] { display: none !important; }
.pixel-mob-layer .pixel-mob-sprite.is-mob-unobserved {
  animation: none;
  background-position: 0 0;
  filter: brightness(.68) saturate(.72) drop-shadow(0 1px 0 #080d18);
}
@keyframes pixel-mob-idle {
  0% { background-position: 0% 0; }
  33.3333% { background-position: 25% 0; }
  48% { background-position: 50% 0; }
  68% { background-position: 75% 0; }
  77.3333% { background-position: 100% 0; }
}
body.pixel-idle-paused .pixel-mob-sprite,
body.is-processing .pixel-mob-sprite { animation-play-state: paused; }
.pixel-mob-gallery {
  position: absolute;
  z-index: 61;
  bottom: 96px;
  left: 50%;
  transform: translateX(-50%);
  width: min(600px, calc(100% - 28px));
  max-height: calc(100% - 120px);
  overflow: auto;
  border: 1px solid #45616e;
  border-radius: 8px;
  background: #101d29f5;
  padding: 10px;
  box-shadow: 0 4px 18px #0007;
}
.pixel-mob-gallery header { display: flex; align-items: center; justify-content: space-between; gap: 8px; font-size: 11px; color: #c5e5d7; }
.pixel-mob-gallery header button { font-size: 11px; padding: 4px 8px; }
.pixel-mob-gallery__cards { display: grid; grid-template-columns: repeat(auto-fit, minmax(94px, 1fr)); gap: 6px; }
.pixel-mob-gallery figure { margin: 8px 0 0; padding: 4px; text-align: center; background: #21372e; border-radius: 5px; }
.pixel-mob-gallery .pixel-mob-sprite { position: relative; width: 80px; height: 80px; margin: auto; }
.pixel-mob-gallery figcaption { font-size: 10px; line-height: 1.4; color: #ecf6ed; min-height: 28px; }
@media (prefers-reduced-motion: reduce) {
  .pixel-mob-sprite { animation-play-state: paused; }
}

/* All tower roles share one static sprite, matching the original asset use. */
body.pixel-preview.pixel-towers-ready .terrain-structure[data-pixel-tower] {
  content: var(--pixel-tower-static);
  object-fit: contain;
  clip-path: none;
  image-rendering: pixelated;
  filter: drop-shadow(0 1px 0 #080d18);
  z-index: 6;
}
body.pixel-preview.pixel-towers-ready .terrain-structure[data-pixel-tower].is-destroyed {
  opacity: .28;
  filter: grayscale(1) brightness(.55) drop-shadow(0 1px 0 #080d18);
}
body.pixel-preview.pixel-towers-ready .tower-recovery-countdown { z-index: 7; }

/* One 32 x 37 pixel grid per hex. Material fills the entire tile;
   only directional marks stay centered. Fill avoids an extra cover crop.
   Only swap content, retaining all vision/range filters, hitboxes and rules. */
body.pixel-preview.pixel-terrain-ready .tile:is([data-tile-type="unset"], [data-tile-type="tower"]) {
  content: var(--pixel-terrain-grass);
  image-rendering: pixelated;
  object-fit: fill;
}
body.pixel-preview.pixel-terrain-ready .tile[data-tile-type="wall"] {
  content: var(--pixel-terrain-wall);
  image-rendering: pixelated;
  object-fit: fill;
}
body.pixel-preview.pixel-terrain-ready .tile[data-tile-type="bush"] {
  content: var(--pixel-terrain-bush);
  image-rendering: pixelated;
  object-fit: fill;
}
body.pixel-preview.pixel-terrain-ready .tile[data-tile-type="acceleration_lane"] {
  content: var(--pixel-terrain-acceleration-lane);
  image-rendering: pixelated;
  object-fit: fill;
}
/* Gate mob ground on loaded, recognized sprites so failure/unknown types
   never erase the original mob illustration. Walls always win. */
body.pixel-preview.pixel-terrain-ready.pixel-mobs-ready .tile.pixel-mob-ground-tile[data-tile-type="mob_origin"] {
  content: var(--pixel-terrain-grass);
  image-rendering: pixelated;
  object-fit: fill;
}
/* Fixed hex shape / original vision, range filters and pointer target. */
body.pixel-preview.pixel-terrain-ready.pixel-lanes-ready .tile[data-tile-type="acceleration_lane"][data-pixel-lane-facing] {
  content: var(--pixel-lane-image);
}
